Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Standardize

UU · Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Similar cards

Color identity:
NameManaTypeText
Overabundance 1RGEnchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
Discord, Lord of Disharmony 2BRLegendary Creature — Chimera Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. 3/5
Crossbow Ambush GInstant Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Polymorphist's Jest 1UUInstant Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Seraph of the Scales 2WBCreature — Angel Flying {W}: Seraph of the Scales gains vigilance until end of turn. {B}: Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 4/3
Riftsweeper 1GCreature — Elf Shaman When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library. 2/2
Lurebound Scarecrow 3Artifact Creature — Scarecrow As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. 4/4
Dreams of Steel and Oil BSorcery Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
Elemental Uprising 1GInstant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Page 127