M:tG card similarity search
4RG · Legendary Creature — Human Warrior
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4
Name | Mana | Type | Text |
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Tough Cookie | 1G | Artifact Creature — Food Golem | When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. {2}, {T}, Sacrifice Tough Cookie: You gain 3 life. 2/2 |
Penumbra Spider | 2GG | Creature — Spider | Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. 2/4 |
Bloodboil Sorcerer | 3R | Creature — Human Shaman | When Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
Den of the Bugbear | Land | If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. | |
Nath's Elite | 4G | Creature — Elf Warrior | All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/2 |
Lifebane Zombie | 1BB | Creature — Zombie Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1 |
Romana II | 3W | Legendary Creature — Time Lord Scientist | Vigilance {1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/3 |
Utvara Hellkite | 6RR | Creature — Dragon | Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. 6/6 |
Syr Armont, the Redeemer | 3GW | Legendary Creature — Human Knight | When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4 |
Goblin Shrine | 1RR | Enchantment — Aura | Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. |