M:tG card similarity search
6UU · Creature — Alien Whale
Flying, vigilance Other creatures you control have ward {2}. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8
Name | Mana | Type | Text |
---|---|---|---|
Mantis Rider | URW | Creature — Human Monk | Flying, vigilance, haste 3/3 |
Avian Changeling | 2W | Creature — Shapeshifter | Changeling (This card is every creature type.) Flying 2/2 |
Knight of Cliffhaven | 1W | Creature — Kor Knight | Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2 |
Kaheera, the Orphanguard | 1G/WG/W | Legendary Creature — Cat Beast | Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. 3/2 |
Lazotep Sliver | 3B | Creature — Zombie Sliver | Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) 4/4 |
Coralhelm Commander | UU | Creature — Merfolk Soldier | Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. 2/2 |
Tombstalker | 6BB | Creature — Demon | Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) 5/5 |
Paragon of Gathering Mists | 3U | Creature — Human Wizard | Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2 |
Supreme Exemplar | 6U | Creature — Elemental | Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/10 |
Malach of the Dawn | 2WW | Creature — Angel | Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |