M:tG card similarity search
2WW · Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Name | Mana | Type | Text |
---|---|---|---|
Ridgeline Rager | 2R | Creature — Beast | {R}: Ridgeline Rager gets +1/+0 until end of turn. 1/2 |
Gaze of Pain | 1B | Sorcery | Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. |
Skyrider Patrol | 2GU | Creature — Elf Scout | Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
Accessories to Murder | Artifact — Contraption | Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. | |
Ogre Menial | 3R | Creature — Phyrexian Ogre | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {R}: Ogre Menial gets +1/+0 until end of turn. 0/4 |
Flayer Husk | 1 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2} |
Sickleslicer | 3 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip {4} |
Mithril Coat | 3 | Legendary Artifact — Equipment | Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} |
Hero of the Winds | 3W | Creature — Human Soldier | Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4 |
Luminous Guardian | 3W | Creature — Human Nomad | {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4 |