Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Starlight Spectacular

2WW · Enchantment

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Similar cards

Color identity:
NameManaTypeText
Hazoret's Favor 2REnchantment At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Leading Performance 1WSorcery Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
Monstrous Step 4GSorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling {2} ({2}, Discard this card: Draw a card.)
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Give No Ground 3WInstant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Run 3RGInstant Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Iron Will WInstant Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Paragon of Gathering Mists 3UCreature — Human Wizard Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2
Beastmaster's Magemark 2GEnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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