M:tG card similarity search
2WW · Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Primal Might | XG | Sorcery | Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
| Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
| Battle Frenzy | 2R | Instant | Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. |
| Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
| Sigil Blessing | GW | Instant | Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. |
| Compleat Devotion | 1W | Instant | Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. |
| The Hunter | Hero | {T}: Target creature you control gets +1/+1 until end of turn. | |
| Rally of Wings | 1W | Instant | Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. |
| Guardians' Pledge | 1WW | Instant | White creatures you control get +2/+2 until end of turn. |
| Dynacharge | R | Instant | Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |