Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Starlit Angel

3WW · Creature — Angel

Flying 3/4

Similar cards

Color identity:
NameManaTypeText
Cogwork Spy 3Artifact Creature — Bird Construct Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying 2/1
Eaten by Spiders 2GInstant Destroy target creature with flying and all Equipment attached to that creature.
Kitesail Cleric WCreature — Kor Cleric Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1
Nightveil Sprite 1UCreature — Faerie Rogue Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/2
Thunderous Orator 1WCreature — Kor Wizard Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. 2/2
Wall of One Thousand Cuts 3WWCreature — Wall Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. 3/5
Angel of Fury 4WWCreature — Angel Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5
Skeletal Vampire 4BBCreature — Vampire Skeleton Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3
Mothrider Patrol WCreature — Fox Warrior Flying {3}{W}, {T}: Tap target creature. 1/1
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
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