M:tG card similarity search
· Land
{T}: Add {C}. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Name | Mana | Type | Text |
---|---|---|---|
Mad Science Fair Project | 3 | Artifact | {T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose. |
Plague Myr | 2 | Artifact Creature — Phyrexian Myr | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {T}: Add {C}. 1/1 |
Hajar, Loyal Bodyguard | RG | Legendary Creature — Human Soldier | Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Silent Attendant | 2W | Creature — Human Cleric | {T}: You gain 1 life. 0/2 |
Soulmender | W | Creature — Human Cleric | {T}: You gain 1 life. 1/1 |
Dystopia | 1BB | Enchantment | Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. |
Bad Deal | 4BB | Sorcery | You draw two cards and each opponent discards two cards. Each player loses 2 life. |
Fluros of Myra's Marvels | 2UU | Legendary Creature — Merfolk Performer | As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner 3/4 |
Spontaneous Combustion | 1BR | Instant | As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. |
Maw of the Obzedat | 3WB | Creature — Thrull | Sacrifice a creature: Creatures you control get +1/+1 until end of turn. 3/3 |