Card Codex

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17 May 2024: Card library updated.

Starnheim Unleashed

2WW · Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Similar cards

Color identity:
NameManaTypeText
Brinebound Gift Enchantment — Aura Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Kjeldoran Outpost Land If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
Hazezon Tamar 4RGWLegendary Creature — Human Warrior When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. 2/4
Bloodline Keeper 2BBCreature — Vampire Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3
Grand Crescendo XWWInstant Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Protect the Negotiators 1UInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.
Amphin Mutineer 3UCreature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Kaya, Geist Hunter 1WBLegendary Planeswalker — Kaya [+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Loyalty 3
Detective of the Month 2UCreature — Human Detective Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3
Hanged Executioner 2WCreature — Spirit Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature. 1/1
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