Card Codex

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17 May 2024: Card library updated.

Starnheim Unleashed

2WW · Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Similar cards

Color identity:
NameManaTypeText
Yes Man, Personal Securitron 2WLegendary Artifact Creature — Robot {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2
Gargoyle Flock 2GUCreature — Tyranid Gargoyle Flying Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying. 2/2
Illuminate History 2RRSorcery — Lesson Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Bay Falcon 1UCreature — Bird Flying, vigilance 1/1
Courier Hawk 1WCreature — Bird Flying, vigilance 1/2
Eagle of the Watch 2WCreature — Bird Flying, vigilance 2/1
Skyshroud Falcon 1WCreature — Bird Flying, vigilance 1/1
Zephyr Falcon 1UCreature — Bird Flying, vigilance 1/1
Ghalta and Mavren 3GGWWLegendary Creature — Dinosaur Vampire Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures. 12/12
Serra Sphinx 3UUCreature — Sphinx Flying, vigilance 4/4
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