Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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2W · Instant

Create two 1/1 white Warrior creature tokens with vigilance.

Similar cards

Color identity:
NameManaTypeText
Warehouse Tabby BCreature — Cat Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Warehouse Tabby gains deathtouch until end of turn. 1/1
Sprouting Thrinax BRGCreature — Lizard When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. 3/3
Leonin Skyhunter WWCreature — Cat Knight Flying 2/2
Transmogrant Altar 3Artifact {B}, {T}, Sacrifice a creature: Add {C}{C}{C}. {2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.
Intrepid Trufflesnout 1GCreature — Boar Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 3/1
Thragtusk 4GCreature — Beast When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. 5/3
Ashnod, Flesh Mechanist BLegendary Creature — Human Artificer Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. 1/1
Elusen, the Giving RGWULegendary Creature — Angel Advisor Flying, vigilance, lifelink, haste At the beginning of your postcombat main phase, the player to your left gains control of Elusen, the Giving. Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens. 4/4
Rotlung Reanimator 2BCreature — Zombie Cleric Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token. 2/2
Heartwood Treefolk 2GGCreature — Treefolk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4
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