Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Start the TARDIS

1U · Sorcery

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Similar cards

Color identity:
NameManaTypeText
Slip Through Space USorcery Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
Touch of Invisibility 3USorcery Target creature can't be blocked this turn. Draw a card.
Hieroglyphic Illumination 3UInstant Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Rage Forger 2RCreature — Elemental Shaman When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2
Svyelun of Sea and Sky 1UULegendary Creature — Merfolk God Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 3/4
Filigree Fracture 2GInstant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Overwhelming Intellect 4UUInstant Counter target creature spell. Draw cards equal to that spell's mana value.
Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
Wistful Thinking 2USorcery Target player draws two cards, then discards four cards.
Tallyman of Nurgle 2BCreature — Astartes Warrior Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. 2/3
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