M:tG card similarity search
1U · Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Elgaud Inquisitor | 3W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying. 2/2 |
Dragon Fodder | 1R | Sorcery | Create two 1/1 red Goblin creature tokens. |
Krenko's Command | 1R | Sorcery | Create two 1/1 red Goblin creature tokens. |
Geist of Saint Traft | 1WU | Legendary Creature — Spirit Cleric | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
Outbreak | 3B | Sorcery | You may discard a Swamp card rather than pay this spell's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. |
Mountain Titan | 2BR | Creature — Giant | {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. 2/2 |
Hackrobat | 1BR | Creature — Human Rogue | Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: Hackrobat gains deathtouch until end of turn. {R}: Hackrobat gets +2/-2 until end of turn. 2/3 |
Aura Finesse | U | Instant | Attach target Aura you control to target creature. Draw a card. |
Kemba, Kha Enduring | 1W | Legendary Creature — Cat Cleric | Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token. 2/2 |
Halimar Wavewatch | 1U | Creature — Merfolk Soldier | Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3 |