M:tG card similarity search
1U · Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Moor Fiend | 3B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Soulreaper of Mogis | 2B | Enchantment Creature — Minotaur Shaman | {2}{B}, Sacrifice a creature: Draw a card. 2/3 |
Formation | 1W | Instant | Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. |
Charismatic Conqueror | 1W | Creature — Vampire Soldier | Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. 2/2 |
Favor of Jukai | 3G | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. |
Great Hall of Starnheim | Land | Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery. | |
Giant Scorpion | 2B | Creature — Scorpion | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3 |
Sedge Scorpion | G | Creature — Scorpion | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1 |
Form of the Squirrel | G | Enchantment | As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells. |
Aspect of Hydra | G | Instant | Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) |