M:tG card similarity search
1U · Enchantment
Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Name | Mana | Type | Text |
---|---|---|---|
Spell Syphon | 1U | Instant | Counter target spell unless its controller pays {1} for each blue permanent you control. |
Cryptolith Fragment | 3 | Artifact | Cryptolith Fragment enters the battlefield tapped. {T}: Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. |
Nim Devourer | 3BB | Creature — Zombie | Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep. 4/1 |
Flight Spellbomb | 1 | Artifact | {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. |
Dictate of Kruphix | 1UU | Enchantment | Flash At the beginning of each player's draw step, that player draws an additional card. |
Black Vise | 1 | Artifact | As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
Pardic Miner | 1R | Creature — Dwarf | Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1 |
Omen Machine | 6 | Artifact | Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. |
Nova Cleric | W | Creature — Human Cleric | {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2 |
Estrid's Invocation | 2U | Enchantment | You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." |