M:tG card similarity search
1U · Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Name | Mana | Type | Text |
---|---|---|---|
Rise of Eagles | 4UU | Sorcery | Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Valor of the Worthy | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |
Manascape Refractor | 3 | Artifact | Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities. |
Embiggen | G | Instant | Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. |
Pale Bears | 2G | Creature — Bear | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
River Bear | 3G | Creature — Bear | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Serene Master | 1W | Creature — Human Monk | Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2 |
Dying Wish | 1B | Enchantment — Aura | Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power. |
Strangling Soot | 2B | Instant | Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Dire Tactics | WB | Instant | Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. |