M:tG card similarity search
3U · Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Inquisitor's Snare | 1W | Instant | Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. |
Hook-Haunt Drifter | Creature — Spirit | Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2 | |
Shadowbane | 1W | Instant | The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. |
Waildrifter | Creature — Hippogriff Spirit | Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Reverse Damage | 1WW | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
Inquisitor's Flail | 2 | Artifact — Equipment | If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2} |
Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Ohran Frostfang | 3GG | Snow Creature — Snake | Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. 2/6 |
Incinerate | 1R | Instant | Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. |
Chapel Shieldgeist | Creature — Spirit Cleric | Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. 2/1 |