M:tG card similarity search
3W · Enchantment
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield. When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Name | Mana | Type | Text |
---|---|---|---|
Ruins of Trokair | Land | Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}. | |
Sulfur Vent | Land | Sulfur Vent enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Sulfur Vent: Add {U}{R}. | |
Svyelunite Temple | Land | Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}. | |
Tinder Farm | Land | Tinder Farm enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Tinder Farm: Add {R}{W}. | |
Bubbling Cauldron | 2 | Artifact | {1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. |
Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
Gust of Wind | 3U | Sorcery | This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card. |
Vito, Fanatic of Aclazotz | 2WB | Legendary Creature — Vampire Demon | Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. 4/4 |
Zhentarim Bandit | 1B | Creature — Halfling Rogue | Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1 |