Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Static Orb

3 · Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Similar cards

Color identity:
NameManaTypeText
Shadowheart, Cleric of War 1BRLegendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. 4/4
Daggersail Aeronaut 3RCreature — Goblin As long as it's your turn, Daggersail Aeronaut has flying. 3/2
Cryptbreaker BCreature — Zombie {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. 1/1
Aggressive Mining 3REnchantment You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Beledros Witherbloom 5BGLegendary Creature — Elder Dragon Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4
Academy Loremaster UUCreature — Human Wizard At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3
Heightened Awareness 3UUEnchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
Solemn Recruit 1WWCreature — Dwarf Warrior Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. 2/2
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Skymarcher Aspirant WCreature — Vampire Soldier Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1
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