Card Codex

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17 May 2024: Card library updated.

Static Orb

3 · Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Similar cards

Color identity:
NameManaTypeText
Lapis Lazuli Talisman 2Artifact Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
Unity of Purpose 3UInstant Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.
Pestermite 2UCreature — Faerie Rogue Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. 2/1
Steel Dromedary 3Artifact Creature — Camel Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature. 2/2
Wilderness Reclamation 3GEnchantment At the beginning of your end step, untap all lands you control.
Rimewind Taskmage 1UCreature — Human Wizard {1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents. 1/2
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Hematite Talisman 2Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Samite Alchemist 3WCreature — Human Cleric {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2
Wall of Fortune 1UArtifact Creature — Wall Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4
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