M:tG card similarity search
3WW · Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Intrepid Provisioner | 3G | Creature — Human Scout | Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. 3/3 |
Court of Ambition | 2BB | Enchantment | When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. |
Rotfeaster Maggot | 4B | Creature — Insect | When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. 3/5 |
Coppercoat Vanguard | 1W | Creature — Human Soldier | Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 |
Lord of Tresserhorn | 1UBR | Legendary Creature — Zombie | When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn. 10/4 |
Hired Blade | 2B | Creature — Human Assassin | Flash (You may cast this spell any time you could cast an instant.) 3/2 |
Stormfront Riders | 4W | Creature — Human Soldier | Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token. 4/3 |
Caldera Hellion | 3RR | Creature — Hellion | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. 3/3 |
Burly Breaker | 3GG | Creature — Human Werewolf | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5 |
Hookhand Mariner | 3G | Creature — Human Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |