M:tG card similarity search
5 · Artifact Creature — Construct
Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Earthshaker Dreadmaw | 4GG | Creature — Dinosaur | Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6 |
Champions of Minas Tirith | 5W | Creature — Human Soldier | When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. 4/6 |
Opal Titan | 2WW | Enchantment | When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. |
Willow-Wind | 4U | Creature — Elemental | Flying When Willow-Wind enters the battlefield, scry 2. 3/4 |
Everglades | Land | Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {C}{B}. | |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |
Attentive Sunscribe | 1W | Artifact Creature — Gnome | Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2 |
Tar Pit Warrior | 2B | Creature — Cyclops Warrior | When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4 |
Idyllic Grange | Land — Plains | ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. | |
Coral Atoll | Land | Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}. |