Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stave Off

W · Instant

Target creature gains protection from the color of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Blade-Tribe Berserkers 3RCreature — Human Berserker Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3
Sworn to the Legion 4WWEnchantment When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team.
Mox Diamond 0Artifact If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
Keiga, the Tide Star 5ULegendary Creature — Dragon Spirit Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5
Hex 4BBSorcery Destroy six target creatures.
Resilient Khenra 1GCreature — Jackal Wizard When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) 2/2
Sick and Tired 2BInstant Two target creatures each get -1/-1 until end of turn.
Luck Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Tormentor Exarch 3RCreature — Phyrexian Cleric When Tormentor Exarch enters the battlefield, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn. 2/2
Pride of Conquerors 1WInstant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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