M:tG card similarity search
W · Instant
Target creature gains protection from the color of your choice until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
New Blood | 2BB | Sorcery | As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. |
Rune of Protection: Green | 1W | Enchantment | {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) |
Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
Stalactite Stalker | B | Creature — Goblin Rogue | Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. 1/1 |
Stonybrook Angler | 1U | Creature — Merfolk Wizard | {1}{U}, {T}: You may tap or untap target creature. 1/2 |
Silverstrike | 3W | Instant | Destroy target attacking creature. You gain 3 life. |
Plagiarize | 3U | Instant | Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. |
Smuggler's Surprise | G | Instant | Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. |
Call In a Professional | 2R | Instant | Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) |
Green Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. |