Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Staying Power

2W · Enchantment

"Until end of turn" and "this turn" effects don't end.

Similar cards

Color identity:
NameManaTypeText
Keeper of Kookus RCreature — Goblin {R}: Keeper of Kookus gains protection from red until end of turn. 1/1
Cromat WUBRGLegendary Creature — Illusion {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5
Unwilling Recruit XRRRSorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Rakdos Trumpeter 1BCreature — Human Shaman Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. 1/3
Shade of Trokair 3WCreature — Shade {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Catch 1URSorcery Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Wormwood Treefolk 3GGCreature — Treefolk {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4
Dragonrage 2RInstant Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
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