Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steadfast Armasaur

3W · Creature — Dinosaur

Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3

Similar cards

Color identity:
NameManaTypeText
Stoic Ephemera 2WCreature — Spirit Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5
Scion of the Wild 1GGCreature — Avatar Scion of the Wild's power and toughness are each equal to the number of creatures you control. */*
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Razorjaw Oni 3BCreature — Demon Spirit Black creatures can't block. 4/5
Fathom Fleet Swordjack 3RCreature — Orc Pirate Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/3
Reef Pirates 1UUCreature — Zombie Pirate Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2
Stromgald Spy 3BCreature — Human Rogue Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. 2/4
Drain Life X1BSorcery Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Time Elemental 2UCreature — Elemental When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. 0/2
Delirium 1BRInstant Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Page 117