Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steadfast Armasaur

3W · Creature — Dinosaur

Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3

Similar cards

Color identity:
NameManaTypeText
Tandem Takedown 1GGInstant Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
Sworn Defender 2WWCreature — Human Knight {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3
Hulking Cyclops 3RRCreature — Cyclops Hulking Cyclops can't block. 5/5
Graceful Takedown 1GSorcery Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Gorm the Great 3GLegendary Creature — Giant Warrior Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7
Fiendlash 1RArtifact — Equipment Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Craven Hulk 3RCreature — Giant Coward Craven Hulk can't block alone. 4/4
Hulking Ogre 2RCreature — Ogre Hulking Ogre can't block. 3/3
Ogre Taskmaster 3RCreature — Ogre Ogre Taskmaster can't block. 4/3
Abomination 3BBCreature — Horror Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6
Page 31