Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steadfast Paladin

1W · Creature — Dwarf Knight

Lifelink 2/2

Similar cards

Color identity:
NameManaTypeText
Graf Harvest BEnchantment Zombies you control have menace. (They can't be blocked except by two or more creatures.) {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Hexbane Tortoise 2GCreature — Turtle Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 3/2
Cordial Vampire BBCreature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
Narset, Enlightened Master 3URWLegendary Creature — Human Monk First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. 3/2
Stoic Angel 1GWUCreature — Angel Flying, vigilance Players can't untap more than one creature during their untap steps. 3/4
Favor of the Overbeing 1G/UEnchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
Wrecking Crew 4RCreature — Human Warrior Reach, trample 4/5
Exsanguinator Cavalry 2BCreature — Vampire Knight Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 2/3
Acererak the Archlich 2BLegendary Creature — Zombie Wizard When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. 5/5
Launch the Fleet WSorcery Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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