M:tG card similarity search
3W · Creature — Human Cleric
Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |
Wizard Mentor | 2U | Creature — Human Wizard | {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |
Westfold Rider | 1W | Creature — Human Knight | Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1 |
Paladin of the Bloodstained | 3W | Creature — Vampire Knight | When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. 3/2 |
Lighthouse Chronologist | 1U | Creature — Human Wizard | Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3 |
Katilda, Dawnhart Prime | GW | Legendary Creature — Human Warlock | Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. 1/1 |
Manic Vandal | 2R | Creature — Human Warrior | When Manic Vandal enters the battlefield, destroy target artifact. 2/2 |
Irencrag Pyromancer | 2R | Creature — Human Wizard | Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. 0/4 |
A-Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 2/1 |
Cathedral Acolyte | 1G | Creature — Human Cleric | Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. 1/2 |