Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steadfast Sentinel

3W · Creature — Human Cleric

Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3

Similar cards

Color identity:
NameManaTypeText
Thalia, Guardian of Thraben 1WLegendary Creature — Human Soldier First strike Noncreature spells cost {1} more to cast. 2/1
Elite Skirmisher 2WCreature — Human Soldier Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1
Lumengrid Sentinel 2UCreature — Human Wizard Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2
Ian the Reckless 1RLegendary Creature — Human Warrior Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) 2/1
Lightning Runner 3RRCreature — Human Warrior Double strike, haste Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. 2/2
Nephalia Smuggler UCreature — Human Rogue {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. 1/1
Ironclad Slayer 2WCreature — Human Warrior When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. 3/2
Master Apothecary WWWCreature — Human Cleric Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Stoic Champion WWCreature — Human Soldier Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2
Mistfire Adept 3UCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn. 3/3
Page 167