Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steady Progress

2U · Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Conqueror's Foothold Land (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.
Nature's Resurgence 2GGSorcery Each player draws a card for each creature card in their graveyard.
Spectral Sailor UCreature — Spirit Pirate Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. 1/1
Woodland Acolyte 2WCreature — Human Cleric When Woodland Acolyte enters the battlefield, draw a card. 2/2
Wheel and Deal 3UInstant Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Fool's Tome 4Artifact {2}, {T}: Draw a card. Activate only if you have no cards in hand.
Oread of Mountain's Blaze 1REnchantment Creature — Nymph {2}{R}, Discard a card: Draw a card. 1/3
Faithless Salvaging 1RInstant Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Mental Discipline 1UUEnchantment {1}{U}, Discard a card: Draw a card.
Lock and Load 2USorcery Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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