M:tG card similarity search
2U · Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Brainstorm | U | Instant | Draw three cards, then put two cards from your hand on top of your library in any order. |
Mindless Automaton | 4 | Artifact Creature — Construct | Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 |
Pip-Boy 3000 | 1 | Artifact — Equipment | Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip {2} |
Mad Ratter | 3R | Creature — Goblin | Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. 1/2 |
Molten Psyche | 1RR | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. |
Inspired Idea | 2U | Sorcery | Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] |
Thirst for Discovery | 2U | Instant | Draw three cards. Then discard two cards unless you discard a basic land card. |
Chasm Skulker | 2U | Creature — Squid Horror | Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) 1/1 |
Confounding Conundrum | 1U | Enchantment | When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
Ingenious Prodigy | XU | Creature — Human Wizard | Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1 |