M:tG card similarity search
4G · Creature — Turtle
Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Squirrel Sovereign | 1G | Creature — Squirrel Noble | Other Squirrels you control get +1/+1. 2/2 |
Pride of the Perfect | 3B | Enchantment | Elves you control get +2/+0. |
Merfolk Mistbinder | GU | Creature — Merfolk Shaman | Other Merfolk you control get +1/+1. 2/2 |
Charging Griffin | 3W | Creature — Griffin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. 2/2 |
Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
Soltari Champion | 2W | Creature — Soltari Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn. 2/2 |
Annie Joins Up | 1RGW | Legendary Enchantment | When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. |
Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |
Graven Abomination | 3 | Artifact Creature — Horror | Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1 |
Ral's Staticaster | 2UR | Creature — Viashino Wizard | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. 3/3 |