M:tG card similarity search
2U · Creature — Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Lantern Scout | 2W | Creature — Human Scout Ally | Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. 3/2 |
| Subdue | G | Instant | Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. |
| Spiraling Embers | 3R | Sorcery — Arcane | Spiraling Embers deals damage to any target equal to the number of cards in your hand. |
| Hungry Flames | 2R | Instant | Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. |
| Lunge | 2R | Instant | Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker. |
| Shower of Sparks | R | Instant | Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker. |
| Ghitu Fire | XR | Sorcery | You may cast Ghitu Fire as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target. |
| Flames of the Raze-Boar | 5R | Instant | Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. |
| Weaver of Lightning | 2R | Creature — Human Shaman | Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. 1/4 |
| Hexplate Wallbreaker | 3RR | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R} |