M:tG card similarity search
3WW · Creature — Human Soldier
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 2/3
Name | Mana | Type | Text |
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Barging Sergeant | 4R | Creature — Minotaur Soldier | Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 4/2 |
Rimehorn Aurochs | 4G | Snow Creature — Aurochs | Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow source.) 3/3 |
Janjeet Sentry | 2U | Creature — Vedalken Soldier | When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature. 2/3 |
Raddic, Tal Zealot | 2WB | Legendary Creature — Human Knight | Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4 |
Rise of the Eldrazi | 9CCC | Sorcery | This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. |
Sentinels of Glen Elendra | 3U | Creature — Faerie Soldier | Flash Flying 2/3 |
Paladin Elizabeth Taggerdy | 1RW | Legendary Creature — Human Knight | Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power. 3/2 |
Custodian of the Trove | 3 | Artifact Creature — Golem | Defender Custodian of the Trove enters the battlefield tapped. 2/5 |
Cosmic Horror | 3BBB | Creature — Horror | First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7 |
Angel's Trumpet | 3 | Artifact | All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. |