Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steam Catapult

3WW · Creature — Human Soldier

{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 2/3

Similar cards

Color identity:
NameManaTypeText
Haazda Marshal WCreature — Human Soldier Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. 1/1
Grand Abolisher WWCreature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2
Kor Sanctifiers 2WCreature — Kor Cleric Kicker {W} (You may pay an additional {W} as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. 2/3
Conclave Naturalists 4GCreature — Dryad When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. 4/4
Ruinous Path 1BBSorcery Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Leave No Trace 1WInstant Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
No Witnesses 2WWSorcery Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Clockwork Drawbridge WArtifact Creature — Wall Defender {2}{W}, {T}: Tap target creature. 0/3
Dazzling Ramparts 4WCreature — Wall Defender {1}{W}, {T}: Tap target creature. 0/7
Knight of the Holy Nimbus WWCreature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2
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