Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steam Frigate

2U · Creature — Human Pirate

Steam Frigate can't attack unless defending player controls an Island. 3/3

Similar cards

Color identity:
NameManaTypeText
Blade Instructor 2WCreature — Human Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 3/1
Essence Vortex 1UBInstant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Bower Passage 1GEnchantment Creatures with flying can't block creatures you control.
Censor 1UInstant Counter target spell unless its controller pays {1}. Cycling {U} ({U}, Discard this card: Draw a card.)
Miscalculation 1UInstant Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Spell Snip 2UInstant Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.)
Enduring Victory 4WInstant Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Scourge of the Throne 4RRCreature — Dragon Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5
Roving Keep 7Artifact Creature — Wall Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Page 143