Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steam Frigate

2U · Creature — Human Pirate

Steam Frigate can't attack unless defending player controls an Island. 3/3

Similar cards

Color identity:
NameManaTypeText
Wilson, Subtle Bear 1GULegendary Creature — Bear Warrior Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3
Forgestoker Dragon 4RRCreature — Dragon Flying {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking. 5/4
Floral Spuzzem 3GCreature — Elemental Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. 2/2
Overencumbered 1WEnchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Infiltrator's Magemark 2UEnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Impetuous Devils 2RRCreature — Devil Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1
Fen Hauler 6BCreature — Insect Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Fen Hauler can't be blocked by artifact creatures. 5/5
Jamuraan Lion 2WCreature — Cat {W}, {T}: Target creature can't block this turn. 3/1
Akroan Hoplite RWCreature — Human Soldier Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. 1/2
Chronomantic Escape 4WWSorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Page 76