M:tG card similarity search
2U · Creature — Human Pirate
Steam Frigate can't attack unless defending player controls an Island. 3/3
Name | Mana | Type | Text |
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Elite Archers | 5W | Creature — Human Soldier Archer | {T}: Elite Archers deals 3 damage to target attacking or blocking creature. 3/3 |
Catapult Squad | 1W | Creature — Human Soldier | Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1 |
Coronation of Chaos | 2R | Sorcery | Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
The Ancient One | UB | Legendary Creature — Spirit God | Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8 |
Beat a Path | 2R | Sorcery — Adventure | Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.) |
Ballista Squad | 3W | Creature — Human Rebel | {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. 2/2 |
Mercenary Informer | 2W | Creature — Human Rebel Mercenary | Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library. 2/1 |
Mightstone | 4 | Artifact | Attacking creatures get +1/+0. |
Backstreet Bruiser | 1U | Creature — Cephalid Rogue | Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. 3/3 |
The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |