M:tG card similarity search
1RR · Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hurricane | XG | Sorcery | Hurricane deals X damage to each creature with flying and each player. |
| Squall Line | XGG | Instant | Squall Line deals X damage to each creature with flying and each player. |
| Mobilizer Mech | 1U | Artifact — Vehicle | Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |
| Sakura-Tribe Elder | 1G | Creature — Snake Shaman | Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 1/1 |
| Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |
| Venomous Vines | 2GG | Sorcery | Destroy target enchanted permanent. |
| Wandering Troubadour | 3G | Creature — Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2 |
| Aerial Surveyor | 2W | Artifact — Vehicle | Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2 3/4 |
| Growth Spiral | GU | Instant | Draw a card. You may put a land card from your hand onto the battlefield. |
| Mercadian Atlas | 5 | Artifact | At the beginning of your end step, if you didn't play a land this turn, you may draw a card. |