Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steel Exemplar

5 · Artifact Creature — Wizard

Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. 4/4

Similar cards

Color identity:
NameManaTypeText
Sanguinary Mage 1RCreature — Vampire Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Sphinx's Tutelage 2UEnchantment Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
Ghoulraiser 1BBCreature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2
Hunted Bonebrute 2BCreature — Skeleton Beast Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise {1}{B} 6/2
Priest of Gix 2BCreature — Phyrexian Human Cleric Minion When Priest of Gix enters the battlefield, add {B}{B}{B}. 2/1
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
Swift Warden 1GGCreature — Merfolk Warrior Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3
Signature Spells 4UUEnchantment When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
The Thirteenth Doctor 1GULegendary Creature — Time Lord Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. 2/2
Brave the Elements WInstant Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Page 230