Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steel Seraph

6 · Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4

Similar cards

Color identity:
NameManaTypeText
Angel of the God-Pharaoh 4WWCreature — Angel Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Syr Cadian, Knight Owl 3WWLegendary Creature — Bird Knight Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) {W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. {B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise. 4/4
Ezrim, Agency Chief 1WWUULegendary Creature — Archon Detective Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5
Kor Sky Climber 2WCreature — Kor Soldier Ally {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
Keen Glidemaster 1UCreature — Human Soldier {2}{U}: Target creature gains flying until end of turn. 2/1
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Venomthrope 1GUCreature — Tyranid Flying, deathtouch, hexproof 2/2
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