Card Codex

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17 May 2024: Card library updated.

Steel Seraph

6 · Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4

Similar cards

Color identity:
NameManaTypeText
Freewind Falcon 1WCreature — Bird Flying, protection from red 1/1
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Umara Wizard 4UCreature — Merfolk Wizard Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3
Empyrial Storm 4WWSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
Thornscape Apprentice GCreature — Human Wizard {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1
Kjeldoran Elite Guard 3WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2
Mascot Interception 3RSorcery This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Somber Hoverguard 5UCreature — Drone Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying 3/2
Shelkin Brownie 1GCreature — Ouphe {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1
Highspire Mantis 2RWCreature — Insect Flying, trample 3/3
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