Card Codex

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17 May 2024: Card library updated.

Steel Seraph

6 · Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4

Similar cards

Color identity:
NameManaTypeText
Rush of Vitality 1BInstant Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Swift Warden 1GGCreature — Merfolk Warrior Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3
Ambush Paratrooper 1WCreature — Human Soldier Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2
Urborg Drake 1UBCreature — Drake Flying Urborg Drake attacks each combat if able. 2/3
Indigo Faerie 1UCreature — Faerie Wizard Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Bond of Discipline 4WSorcery Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Sassy Gremlin Blood Stickers {TK}{TK} — Whenever this creature attacks, create a Treasure token. {TK}{TK}{TK}{TK}{TK} — {3}: Target creature gains flying until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Crypsis 1UInstant Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Golden-Tail Disciple 2WEnchantment Creature — Fox Monk Lifelink 2/3
Brightling 1WWCreature — Shapeshifter {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3
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