M:tG card similarity search
2 · Artifact Creature — Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die. 1/1
Name | Mana | Type | Text |
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Tibalt's Rager | 1R | Creature — Devil | When Tibalt's Rager dies, it deals 1 damage to any target. {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. 1/2 |
Souvenir T-Shirt | 3 | Artifact — Equipment | Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4} |
Numbing Jellyfish | 3U | Host Creature — Jellyfish | When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result. 2/3 |
Pippa, Duchess of Dice | 2G | Legendary Creature — Human Noble | {2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.) 2/2 |
Citywatch Sphinx | 5U | Creature — Sphinx | Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 5/4 |
Phyrexian Vivisector | 1B | Creature — Phyrexian Human | Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
Chaotic Aether | Phenomenon | When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.) | |
Spark Fiend | 4R | Creature — Beast | When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing. 5/6 |
Dinosaur Egg | 1G | Creature — Dinosaur Egg | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. 0/3 |
Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |