M:tG card similarity search
2W/U · Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Name | Mana | Type | Text |
---|---|---|---|
Ornamental Courage | G | Instant | Untap target creature. It gets +1/+3 until end of turn. |
Brotherhood Scribe | 1W | Creature — Human Artificer | Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. 1/3 |
Gristle Grinner | 4B | Creature — Zombie | Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. 3/3 |
Glyph of Reincarnation | G | Instant | Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. |
Darksteel Mutation | 1W | Enchantment — Aura | Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. |
Skullcrack | 1R | Instant | Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker. |
Knight Exemplar | 1WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) 2/2 |
Hekma Sentinels | 2U | Creature — Human Cleric | Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3 |
Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |
Saprazzan Bailiff | 3UU | Creature — Merfolk | When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. 2/2 |