M:tG card similarity search
2W/U · Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Name | Mana | Type | Text |
---|---|---|---|
Wayfaring Giant | 5W | Creature — Giant | Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3 |
Cursed Land | 2BB | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
Orcish Veteran | 2R | Creature — Orc | Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. 2/2 |
Silent Sentinel | 5WW | Creature — Archon | Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. 4/6 |
Charge Across the Araba | 4W | Instant — Arcane | Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. |
Adeliz, the Cinder Wind | 1UR | Legendary Creature — Human Wizard | Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2 |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
Broodrage Mycoid | 3B | Creature — Fungus | At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.) 4/3 |
Enlightened Tutor | W | Instant | Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. |
Siege Striker | 2W | Creature — Human Soldier | Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. 1/1 |