Card Codex

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17 May 2024: Card library updated.

Steel-Plume Marshal

3WW · Creature — Bird Soldier

Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
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Scryb Sprites GCreature — Faerie Flying 1/1
Threadbind Clique 3UCreature — Faerie Flying 3/3
Willow Faerie 1GCreature — Faerie Flying 1/2
Zephyr Sprite UCreature — Faerie Flying 1/1
Ranger Squadron 4WWCreature — Cat Ranger Flying Double team 3/4
Soldevi Simulacrum 4Artifact Creature — Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4
Leonin Skyhunter WWCreature — Cat Knight Flying 2/2
Merrow Wavebreakers 4UCreature — Merfolk Soldier {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3
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