M:tG card similarity search
3B · Creature — Elemental
Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5
Name | Mana | Type | Text |
---|---|---|---|
Day of the Dragons | 4UUU | Enchantment | When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. |
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Judge's Familiar | W/U | Creature — Bird | Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. 1/1 |
Koskun Falls | 2BB | World Enchantment | At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. |
Pirate Ship | 4U | Creature — Human Pirate | Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship. 4/3 |
Goblin War Buggy | 1R | Creature — Goblin | Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2 |
Magma Vein | 2R | Enchantment | {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. |
Eidolon of Philosophy | U | Enchantment Creature — Spirit | {6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards. 1/2 |
Sphinx of Foresight | 2UU | Creature — Sphinx | You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1. 4/4 |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. |