M:tG card similarity search
3B · Creature — Elemental
Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5
Name | Mana | Type | Text |
---|---|---|---|
Combat Courier | 1 | Artifact Creature — Construct | {2}, Sacrifice Combat Courier: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
Mnemonic Betrayal | 1UB | Sorcery | Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal. |
Llanowar Druid | 1G | Creature — Elf Druid | {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2 |
Parcel Myr | 1U | Artifact Creature — Clue Myr | {2}, Sacrifice Parcel Myr: Draw a card. 2/1 |
Feldon of the Third Path | 1RR | Legendary Creature — Human Artificer | {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/3 |
Fleeting Spirit | 1W | Creature — Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
Vona's Hunger | 2B | Instant | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. |
Uktabi Faerie | 1G | Creature — Faerie | Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. 1/1 |
Welding Jar | 0 | Artifact | Sacrifice Welding Jar: Regenerate target artifact. |
Bloodchief Ascension | B | Enchantment | At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |